OnLocationChange - Actor: Difference between revisions
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→Notes: Added note about dragons needing to land for this event to work on them.
imported>Egocarib No edit summary |
imported>Arthmoor (→Notes: Added note about dragons needing to land for this event to work on them.) |
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== Notes == | == Notes == | ||
*Keep in mind that [[Location|Locations]] can be large groups of multiple cells, sometimes including numerous interior and exterior cells. As a result, this event may not be ideal for use as a general purpose cell movement tracker. Try [[OnCellLoad - ObjectReference|OnCellLoad]] or [[OnCellAttach - ObjectReference|OnCellAttach]] instead. | *Keep in mind that [[Location|Locations]] can be large groups of multiple cells, sometimes including numerous interior and exterior cells. As a result, this event may not be ideal for use as a general purpose cell movement tracker. Try [[OnCellLoad - ObjectReference|OnCellLoad]] or [[OnCellAttach - ObjectReference|OnCellAttach]] instead. | ||
*This event will not be called on a dragon in flight. The dragon must first land and make contact with the navmesh before an OnLocationChange will be called. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] | ||