Difference between revisions of "OnPlayerLoadGame - Actor"

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22 bytes added ,  08:12, 22 June 2012
→‎Examples: Worth mentioning the GlobalVariable needs to be left valueless in the editor
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(→‎Examples: Worth mentioning the GlobalVariable needs to be left valueless in the editor)
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*Say you need something to happen '''exactly''' once every time a save is loaded ''including'' the first and you're using a ReferenceAlias filled with the Player. In the below example with a "Start Game Enabled" quest, we maintain a GlobalVariable such that it will invariably reflect the version loaded. Use an OnInit event in the quest's script to catch the first save load...
*Say you need something to happen '''exactly''' once every time a save is loaded ''including'' the first and you're using a ReferenceAlias filled with the Player. In the below example with a "Start Game Enabled" quest, we maintain a GlobalVariable (valueless in editor) such that it will invariably reflect the version loaded. Use an OnInit event in the quest's script to catch the first save load...
<source lang="papyrus">ScriptName YourQuestScript extends Quest
<source lang="papyrus">ScriptName YourQuestScript extends Quest
   
   
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