Difference between revisions of "Options Menu"

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1,197 bytes added ,  20:31, 4 July 2012
imported>Threedee
imported>Threedee
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Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)
If akNewContainer == Game.GetPlayer(); Only the player
If akNewContainer == Game.GetPlayer(); Only the player
Int iButton = OptionsMESG.Show() ; Shows your menu.
Int iButton = OptionsMESG.Show() ; Shows your menu. Note that the menu will stay open until a menu button (0-9) is clicked on.
akNewContainer.RemoveItem(self, 1, True) ; Silently remove token from the player
akNewContainer.RemoveItem(self, 1, True) ; Silently remove token from the player
If iButton == 0  ; Mage
If iButton == 0  ; Mage
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Debug.Notification("Warrior selected")
Debug.Notification("Warrior selected")
EndIf
EndIf
; note that if iButton (for whatever reason) returns any value other than 0-2, the menu will simply exit cleanly.
EndIf
EndIf
EndEvent</source>
EndEvent</source>
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Function Menu()
Function Menu()
int aiButton = MainMenuMESG.Show() ; Main Menu
int iButton = MainMenuMESG.Show() ; Main Menu
If aiButton == 0 ; Breakfast
If iButton == 0 ; Breakfast
BreakfastMenu()
BreakfastMenu()
ElseIf aiButton == 1 ; Lunch
ElseIf iButton == 1 ; Lunch
LunchMenu()
LunchMenu()
ElseIf aiButton == 2 ; Dinner
ElseIf iButton == 2 ; Dinner
DinnerMenu()
DinnerMenu()
ElseIf aiButton == 3 ; Quit the menu
ElseIf iButton == 3 ; Quit the menu
Return
Return
EndIf
EndIf
; note: the menu will exit here unless we call Menu() again
; note: the menu will exit here unless we call Menu() again
; note that if iButton (for whatever reason) returns any value other than 0-3, the menu will simply exit cleanly.
EndFunction
EndFunction


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Function BreakfastMenu()
Function BreakfastMenu()
int aiButton = BreakfastMESG.Show()
int iButton = BreakfastMESG.Show()
If aiButton == 0
If iButton == 0
Debug.Notification("Choice = Sweet Roll & Coffee")
Debug.Notification("Choice = Sweet Roll & Coffee")
ElseIf aiButton == 1
ElseIf iButton == 1
Debug.Notification("Choice = Pancakes, Bacon & Eggs")
Debug.Notification("Choice = Pancakes, Bacon & Eggs")
ElseIf aiButton == 2
ElseIf iButton == 2
Debug.Notification("Choice = Chicken Fried Pony Steak")
Debug.Notification("Choice = Chicken Fried Pony Steak")
ElseIf aiButton == 3 ; Return to the main menu
ElseIf iButton == 3 ; Return to the main menu
Return
Return
EndIf
EndIf
; note: the submenu will exit back to main menu from here unless we call BreakfastMenu() again
; note: the submenu will exit back to main menu from here unless we call BreakfastMenu() again
; note that if iButton (for whatever reason) returns any value other than 0-2, the submenu will simply exit back to the main menu.
EndFunction
EndFunction


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Function LunchMenu()
Function LunchMenu()
int aiButton = LunchMESG.Show()
int iButton = LunchMESG.Show()
If aiButton == 0
If iButton == 0
Debug.Notification("Choice = Glazed Turkey Sandwich")
Debug.Notification("Choice = Glazed Turkey Sandwich")
ElseIf aiButton == 1
ElseIf iButton == 1
Debug.Notification("Choice = Grilled Ham Sandwich")
Debug.Notification("Choice = Grilled Ham Sandwich")
ElseIf aiButton == 2
ElseIf iButton == 2
Debug.Notification("Choice = Shredded Pony Sandwich")
Debug.Notification("Choice = Shredded Pony Sandwich")
ElseIf aiButton == 3 ; Return to the main menu
ElseIf iButton == 3 ; Return to the main menu
Return
Return
EndIf
EndIf
; note: the submenu will exit back to main menu from here unless we call LunchMenu() again
; note: the submenu will exit back to main menu from here unless we call LunchMenu() again
; note that if iButton (for whatever reason) returns any value other than 0-2, the submenu will simply exit back to the main menu.
EndFunction
EndFunction


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Function DinnerMenu()
Function DinnerMenu()
aiButton = DinnerMESG.Show()
iButton = DinnerMESG.Show()
If aiButton == 0
If iButton == 0
Debug.Notification("Choice = Filet Mignon")
Debug.Notification("Choice = Filet Mignon")
ElseIf aiButton == 1
ElseIf iButton == 1
Debug.Notification("Choice = Pony Fajitas")
Debug.Notification("Choice = Pony Fajitas")
ElseIf aiButton == 2
ElseIf iButton == 2
Debug.Notification("Choice = Lobster")
Debug.Notification("Choice = Lobster")
ElseIf aiButton == 3 ; Return to the main menu
ElseIf iButton == 3 ; Return to the main menu
Return
Return
EndIf
EndIf
; note: the submenu will exit back to main menu from here unless we call DinnerMenu() again
; note: the submenu will exit back to main menu from here unless we call DinnerMenu() again
; note that if iButton (for whatever reason) returns any value other than 0-2, the submenu will simply exit back to the main menu.
EndFunction
EndFunction


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While abMenu
While abMenu
int aiButton = MainMenuMESG.Show()
int iButton = MainMenuMESG.Show()


If aiButton == 0
If iButton == 0
Submenu00() ; goto submenu00
Submenu00() ; goto submenu00
ElseIf aiButton == 1
ElseIf iButton == 1
Submenu01() ; goto submenu01
Submenu01() ; goto submenu01
ElseIf aiButton == 2
ElseIf iButton == 2
Submenu02() ; goto submenu02
Submenu02() ; goto submenu02
ElseIf aiButton == 3 ; quit
ElseIf iButton == 3 ; quit
Return ; exits the menu function and while loop
Return ; exits the menu function and while loop
EndIf
EndIf


Menu() ; loops the main menu
Menu() ; loops the main menu
; note that if iButton (for whatever reason) returns any value other than 0-2, the menu will simply re-display.
EndWhile
EndWhile


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Function Submenu00()
Function Submenu00()


int aiButton = OptionsMenu00MESG.Show()
int iButton = OptionsMenu00MESG.Show()


If aiButton == 0
If iButton == 0
; do stuff here
; do stuff here
ElseIf aiButton == 1
ElseIf iButton == 1
; do stuff here
; do stuff here
ElseIf aiButton == 2
ElseIf iButton == 2
; do stuff here
; do stuff here
ElseIf aiButton == 3
ElseIf iButton == 3
; do stuff here
; do stuff here
ElseIf aiButton == 4
ElseIf iButton == 4
; do stuff here
; do stuff here
ElseIf aiButton == 5
ElseIf iButton == 5
; do stuff here
; do stuff here
ElseIf aiButton == 6
ElseIf iButton == 6
; do stuff here
; do stuff here
ElseIf aiButton == 7
ElseIf iButton == 7
Submenu01() ; More - goto submenu01
Submenu01() ; More - goto submenu01
ElseIf aiButton == 8 ; Return to main menu
ElseIf iButton == 8 ; Return to main menu
Menu()
Menu()
ElseIf aiButton == 9 ; Done - exit from all menus
ElseIf iButton == 9 ; Done - exit from all menus
abMenu = FALSE ; stop the while loop
abMenu = FALSE ; stop the while loop
Return
Return
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Submenu00() ; loops this submenu
Submenu00() ; loops this submenu
; note that if iButton (for whatever reason) returns any value other than 0-9, the submenu will simply re-display.


EndFunction
EndFunction
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Function Submenu01()
Function Submenu01()


int aiButton = OptionsMenu01MESG.Show()
int iButton = OptionsMenu01MESG.Show()


If aiButton == 0 ; Back - goto submenu00
If iButton == 0 ; Back - goto submenu00
Submenu00()
Submenu00()
ElseIf aiButton == 1
ElseIf iButton == 1
; do stuff here
; do stuff here
ElseIf aiButton == 2
ElseIf iButton == 2
; do stuff here
; do stuff here
ElseIf aiButton == 3
ElseIf iButton == 3
; do stuff here
; do stuff here
ElseIf aiButton == 4
ElseIf iButton == 4
; do stuff here
; do stuff here
ElseIf aiButton == 5
ElseIf iButton == 5
; do stuff here
; do stuff here
ElseIf aiButton == 6
ElseIf iButton == 6
; do stuff here
; do stuff here
ElseIf aiButton == 7
ElseIf iButton == 7
Submenu02() ; More - goto submenu02
Submenu02() ; More - goto submenu02
ElseIf aiButton == 8 ; Return to main menu
ElseIf iButton == 8 ; Return to main menu
Menu()
Menu()
ElseIf aiButton == 9 ; Done - exit from all menus
ElseIf iButton == 9 ; Done - exit from all menus
abMenu = FALSE ; stop the while loop
abMenu = FALSE ; stop the while loop
Return
Return
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Submenu01() ; loops this submenu
Submenu01() ; loops this submenu
; note that if iButton (for whatever reason) returns any value other than 0-9, the submenu will simply re-display.


EndFunction
EndFunction
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Function Submenu02()
Function Submenu02()


int aiButton = OptionsMenu02MESG.Show()
int iButton = OptionsMenu02MESG.Show()


If aiButton == 0 ; Back - goto submenu01
If iButton == 0 ; Back - goto submenu01
Submenu01()
Submenu01()
ElseIf aiButton == 1
ElseIf iButton == 1
; do stuff here
; do stuff here
ElseIf aiButton == 2
ElseIf iButton == 2
; do stuff here
; do stuff here
ElseIf aiButton == 3
ElseIf iButton == 3
; do stuff here
; do stuff here
ElseIf aiButton == 4
ElseIf iButton == 4
; do stuff here
; do stuff here
ElseIf aiButton == 5
ElseIf iButton == 5
; do stuff here
; do stuff here
ElseIf aiButton == 6
ElseIf iButton == 6
; do stuff here
; do stuff here
ElseIf aiButton == 7
ElseIf iButton == 7
; do stuff here
; do stuff here
ElseIf aiButton == 8 ; Return to main menu
ElseIf iButton == 8 ; Return to main menu
Menu()
Menu()
ElseIf aiButton == 9 ; Done - exit from all menus
ElseIf iButton == 9 ; Done - exit from all menus
abMenu = FALSE ; stop the while loop
abMenu = FALSE ; stop the while loop
Return
Return
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Submenu02() ; loops this submenu
Submenu02() ; loops this submenu
; note that if iButton (for whatever reason) returns any value other than 0-9, the submenu will simply re-display.


EndFunction
EndFunction
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Debug.Notification("Warrior selected")
Debug.Notification("Warrior selected")
EndIf
EndIf
; note that the menu will simply exit, no matter what value is returned by iButton.
EndFunction
EndFunction


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