Difference between revisions of "Papyrus Introduction"

Jump to navigation Jump to search
116 bytes added ,  04:09, 1 March 2012
imported>Digitalparanoid
imported>Yggie13
Line 8: Line 8:


=What’s in a Papyrus script?=
=What’s in a Papyrus script?=
The language of papyrus can be broken down into a handful of concepts: '''[[:Category:Script_Objects|Objects]], [[Function Reference|Functions]], [[Events]], [[Variables and Properties]].'''
The language of papyrus can be broken down into a handful of concepts: '''[[:Category:Script_Objects|Objects]], [[Function Reference|Functions]], [[Events]], [[Variables and Properties]].''' The'''[[Script_File_Structure|Script File Structure]]''' page provides information and examples of these concepts.


Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile.
Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile.
Anonymous user

Navigation menu