Difference between revisions of "Papyrus Introduction"
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→What’s in a Papyrus script?
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=What’s in a Papyrus script?= | =What’s in a Papyrus script?= | ||
The language of papyrus can be broken down into a handful of concepts: '''[[:Category:Script_Objects|Objects]], [[Function Reference|Functions]], [[Events]], [[Variables and Properties]].''' | The language of papyrus can be broken down into a handful of concepts: '''[[:Category:Script_Objects|Objects]], [[Function Reference|Functions]], [[Events]], [[Variables and Properties]].''' The'''[[Script_File_Structure|Script File Structure]]''' page provides information and examples of these concepts. | ||
Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile. | Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile. |