Difference between revisions of "Pathing Tests"

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9 bytes removed ,  03:33, 20 February 2012
m
More svelte template usage: no "Template:" needed.
imported>Catwheezle
(This was in talk, but good stuff like this should be on the page,)
imported>Catwheezle
m (More svelte template usage: no "Template:" needed.)
 
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[[Image:jb_NavmeshTestPathingExample1b.jpg|695 px]]<br>
[[Image:jb_NavmeshTestPathingExample1b.jpg|695 px]]<br>


{{Template:ProTip|When doing pathing tests, there are a few things to remember:
{{ProTip|When doing pathing tests, there are a few things to remember:
# ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be).
# ALWAYS choose an actor! Remember that if you have large creatures in your mod, you will need to use them for pathing tests (in areas you want the big boys to be).
# If you can't path between two points, see if a shorter path will work in the same spot. The fat yellow line may show a break in the wrong tri - you may have to fix a tri further down to make that break go away.
# If you can't path between two points, see if a shorter path will work in the same spot. The fat yellow line may show a break in the wrong tri - you may have to fix a tri further down to make that break go away.
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