Difference between revisions of "Perk Entry Point"

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46 bytes added ,  18:31, 17 July 2015
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imported>Arocide
(→‎Perk Entry Points: Added Various Simple Perk Entry Descriptions)
imported>Egocarib
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* A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
* A combat hit is considered a hit with a melee weapon, therefore hand to hand, Magic and Archery will not cause this perk to activate.
* Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
* Spell archetype must be Fire and Forget - Contact, Constant Effect - Contact, or Constant Effect - Self
See also: [[Talk:Perk_Entry_Point|talk page]]
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