Difference between revisions of "PlayIdleWithTarget - Actor"
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== Notes == | == Notes == | ||
* This function will | *This function will cause the initiating actor to be stuck in combat alert status and unable to come out of it, no matter what combat based functions is called. To fix this, the scene package running with the phase the function is called on, must have the Weapon drawn flag checked. When checked, the alert status is back to normal when the scene ends. See [http://forums.bethsoft.com/topic/1447688-issue-with-playidlewithtarget-and-killer-staying-in-combat-alert/?hl=%2Balert#entry22342004 source] for more info. | ||
== See Also == | == See Also == |