Difference between revisions of "Quest Alias Tab"
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Added a tip concerning Find Matching Reference.
imported>Arthmoor (→Alias Data:: Added information on alias factions removing data from the base actor.) |
imported>Terra Nova2 (Added a tip concerning Find Matching Reference.) |
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* External Alias Reference | * External Alias Reference | ||
* Find Matching Reference | * Find Matching Reference | ||
**If you use GetInCurrentLoc as a condition for Find Matching Reference, for major cities you may need to also restrict the search to exclude the worldspace associated with the city, if you specifically want to fill an alias with a reference in that location, but not have it filled with references from within the city as cities will be tied to the location as well. Example: 4 guards OUTSIDE of solitude you want to fill to an alias while using "GetInCurrentLoc: SolitudeLocation == 1.00". You also add "GetInWorldspace: SolitudeWorld == 0.00" to prevent guards INSIDE the city from filling the aliases. | |||
These fill types run the conditions on THE PLAYER (because there is no loaded reference available to test): | These fill types run the conditions on THE PLAYER (because there is no loaded reference available to test): | ||
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;External Alias Location: Select another Quest, and then a Location Alias from that quest. When this quest starts, it will fill this alias with whatever is currently in the selected alias. (If the selected quest isn't running, or the selected alias is empty, this alias will fail to fill.) | ;External Alias Location: Select another Quest, and then a Location Alias from that quest. When this quest starts, it will fill this alias with whatever is currently in the selected alias. (If the selected quest isn't running, or the selected alias is empty, this alias will fail to fill.) | ||
;Find Matching Location: This option allows the Story Manager to find a Location that matches specified conditions. If "From Event" is unchecked, a matching location is randomly selected from all locations in the game. If "From Event" is checked, the location on the specified event data is checked to see if it passes the conditions - if not, this alias fails to fill. | ;Find Matching Location: This option allows the Story Manager to find a Location that matches specified conditions. If "From Event" is unchecked, a matching location is randomly selected from all locations in the game. If "From Event" is checked, the location on the specified event data is checked to see if it passes the conditions - if not, this alias fails to fill. | ||
=Notes= | =Notes= |