Difference between revisions of "Reanimate"
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imported>Cscottydont |
imported>Cscottydont |
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2) The target has all default activation somehow disabled. This includes dialogue and pickpocket. Also no OnActivate events will fire for any scripts running on the target.<br/> | 2) The target has all default activation somehow disabled. This includes dialogue and pickpocket. Also no OnActivate events will fire for any scripts running on the target.<br/> | ||
3) The target isn't a Friend of the caster (even if the player reanimated it, '''IsInFriendStatewithPlayer''' condition will turn '''False''').<br/> | 3) The target isn't a Friend of the caster (even if the player reanimated it, '''IsInFriendStatewithPlayer''' condition will turn '''False''').<br/> | ||
4) Any abilities added to the target will be stripped from them during load screens. This includes the health bonus from the vanilla perk "Dark Souls".<br/><br/> | |||
Consequences #2 and #4 can be partially worked around with a quest script and aliases. A quest alias' OnActivate events will fire regardless of Reanimation and any abilities an alias acquires stick with it through load screens. | |||
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''This is all the information I've gathered about Reanimate effect archetype by testing in the CK.'' | ''This is all the information I've gathered about Reanimate effect archetype by testing in the CK.'' | ||
--Aghnaar Mareth 04:50, 22 February 2012 (EST) | --Aghnaar Mareth 04:50, 22 February 2012 (EST)<br/> | ||
''Edited'' --[[User:Cscottydont|Cscottydont]] ([[User talk:Cscottydont|talk]]) 2013-01-19T23:52:29 (EST) | |||
{{Languages|Reanimate}} | {{Languages|Reanimate}} |