Difference between revisions of "Reference/ja"

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imported>Toydev
(Created page with "リファレンスは ベースオブジェクト のインスタンスです。 スクリプト(例えば、PlaceAtMe() 関...")
 
imported>Toydev
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リファレンスは [[Base Object|ベースオブジェクト]] のインスタンスです。
リファレンスは[[Base Object|ベースオブジェクト]]のインスタンスです。
スクリプト(例えば、[[PlaceAtMe - ObjectReference|PlaceAtMe()]] 関数)やゲームシステム(例えば多くのが作り出す [[Explosion|Explosions]])が実行時に作り出すものもありますが、通常は [[Render Window]] に配置されているオブジェクトのことを意味します。
スクリプト(例えば、[[PlaceAtMe - ObjectReference|PlaceAtMe()]] 関数)やゲームシステム(例えば多くのスペルが作り出す [[Explosion|Explosions - 爆裂]])が実行時に作り出すものもありますが、通常は [[Render Window]] に配置されているオブジェクトのことを意味します。


Each base object can have multiple references (the count of references is displayed in the [[Object Window]]). If any of the properties of a base object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to the reference. The simplest example is the reference's position: it's unique for each reference, and is not stored with the base object's data in the Object Window.
Each base object can have multiple references (the count of references is displayed in the [[Object Window]]). If any of the properties of a base object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to the reference. The simplest example is the reference's position: it's unique for each reference, and is not stored with the base object's data in the Object Window.
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