Difference between revisions of "Reference/ja"
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imported>Toydev (Created page with "リファレンスは ベースオブジェクト のインスタンスです。 スクリプト(例えば、PlaceAtMe() 関...") |
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リファレンスは [[Base Object|ベースオブジェクト]] のインスタンスです。 | リファレンスは[[Base Object|ベースオブジェクト]]のインスタンスです。 | ||
スクリプト(例えば、[[PlaceAtMe - ObjectReference|PlaceAtMe()]] | スクリプト(例えば、[[PlaceAtMe - ObjectReference|PlaceAtMe()]] 関数)やゲームシステム(例えば多くのスペルが作り出す [[Explosion|Explosions - 爆裂]])が実行時に作り出すものもありますが、通常は [[Render Window]] に配置されているオブジェクトのことを意味します。 | ||
Each base object can have multiple references (the count of references is displayed in the [[Object Window]]). If any of the properties of a base object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to the reference. The simplest example is the reference's position: it's unique for each reference, and is not stored with the base object's data in the Object Window. | Each base object can have multiple references (the count of references is displayed in the [[Object Window]]). If any of the properties of a base object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to the reference. The simplest example is the reference's position: it's unique for each reference, and is not stored with the base object's data in the Object Window. |