Render Window: Difference between revisions

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56 bytes added ,  4 October 2018
→‎Camera Navigation: More specific (you only get the camera control stuff immediately if you're in preview, not in the main render window; you have to pick Render Window Properties in that case).
imported>Darklocq
(→‎Camera Navigation: Easier to parse, and far more informative, also using same terms as used in the UI.)
imported>Darklocq
(→‎Camera Navigation: More specific (you only get the camera control stuff immediately if you're in preview, not in the main render window; you have to pick Render Window Properties in that case).)
 
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*Shift + mouse movement: '''Rotate''' the camera around the currently selected object (or around center of cell if nothing selected yet).
*Shift + mouse movement: '''Rotate''' the camera around the currently selected object (or around center of cell if nothing selected yet).
*Spacebar + mouse movement, ''or'' middle mouse button + mouse movement: '''Pan''' the camera sideways or up/down.
*Spacebar + mouse movement, ''or'' middle mouse button + mouse movement: '''Pan''' the camera sideways or up/down.
*Right mouse button: Camera control options, such as zoom/rotate/pan '''speed'''. You may need to adjust this frequently, since a speed good for an overview of a city is unworkable for examining a face, and vice versa).
*Right mouse button: '''Options''', including Render Window Properties, with camera control options, such as zoom/rotate/pan '''speed'''. You may need to adjust this frequently, since a speed good for an overview of a city is unworkable for examining a face, and vice versa).
{{Languages|Render Window}}
{{Languages|Render Window}}
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