Difference between revisions of "User:PROXiCiDE/MathUtil"

Jump to navigation Jump to search
1,356 bytes added ,  23:59, 26 April 2014
no edit summary
imported>PROXiCiDE
m
imported>PROXiCiDE
Line 1: Line 1:
<source lang="papyrus">
<source lang="papyrus">
;=================================================================================
;---------------------------------------------------------------------------------[Math]
; Math Functions
; Math Functions
;  
;  
Line 7: Line 7:
; 0.2 - Optimizations by Cipscis
; 0.2 - Optimizations by Cipscis
; IsNumberEven ,IsNumberOdd ,InRange
; IsNumberEven ,IsNumberOdd ,InRange
;=================================================================================
; 0.3 - Bit Set/Get/Clear


;=================================================================================
;---------------------------------------------------------------------------------[Min]
; MinInt() / MinFloat()
; MinInt() / MinFloat()
; Returns the smallest of X and Y
; Returns the smallest of X and Y
; If X is greater than Y, then Y is returned
;   If X is greater than Y, then Y is returned
; If both are equivalent X is returned
;   If both are equivalent X is returned
;=================================================================================
Int Function MinInt(Int x,Int y)  
Int Function MinInt(Int x,Int y)  
If x < y  
If x < y  
Line 31: Line 30:
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[Max]
; MaxInt() / MaxFloat()
; MaxInt() / MaxFloat()
; Returns the largest of X and Y
; Returns the largest of X and Y
; If X is lesser than Y, then Y is returned
;   If X is lesser than Y, then Y is returned
; If both are equivalent X is returned
;   If both are equivalent X is returned
;=================================================================================
Int Function MaxInt(Int x,Int y)
Int Function MaxInt(Int x,Int y)
If x > y  
If x > y  
Line 53: Line 51:
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[IsNumberEven]
; IsNumberEven()
; Is the Number a Even Number?
; Is the Number a Even Number?
; 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
;   2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30
;=================================================================================
Bool Function IsNumberEven (Int num)
Bool Function IsNumberEven (Int num)
If Math.Floor(num % 2)
If Math.Floor(num % 2)
Line 66: Line 62:
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[IsNumberOdd]
; IsNumberOdd()
; Is the Number a Odd Number?
; Is the Number a Odd Number?
; 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31
;   1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31
;=================================================================================
Bool Function IsNumberOdd (Int num)
Bool Function IsNumberOdd (Int num)
If Math.Floor(num % 2)
If Math.Floor(num % 2)
Line 79: Line 73:
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[Clamp]
; ClampInt() / ClampFloat()
; ClampInt() / ClampFloat()
; Clamps a Value with-in a given Min and Max Range
; Clamps a Value with-in a given Min and Max Range
; If X is lesser than Min , Results = Min
;   If X is lesser than Min , Results = Min
; If X is greater than Max , Results = Max
;   If X is greater than Max , Results = Max
; Otherwise Return X
;     Otherwise Return X
;=================================================================================
Float Function ClampFloat(Float x,Float min,Float max)
Float Function ClampFloat(Float x,Float min,Float max)
Return MinFloat(MaxFloat(x,min),max)
Return MinFloat(MaxFloat(x,min),max)
Line 94: Line 87:
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[InRange]
; InRange()
; Checks to see if Value is with-in a Range of Min and Max
; Checks to see if Value is with-in a Range of Min and Max
; If X is greater than Max, Returns False
;   If X is greater than Max, Returns False
; If X is lesser than Min, Returns False
;   If X is lesser than Min, Returns False
; Otherwise return True
;     Otherwise return True
;=================================================================================
Bool Function InRange(Float x,Float min,Float max)
Bool Function InRange(Float x,Float min,Float max)
Return (min <= x && x <= max)
Return (min <= x && x <= max)
EndFunction
EndFunction


;=================================================================================
;---------------------------------------------------------------------------------[Round]
; Round()
; Float : afValue - number to round
; Float : afValue - number to round
; Int : iMult - Multiplier default is 10
; Int : iMult - Multiplier default is 10
Line 113: Line 103:
;    1 - Up
;    1 - Up
;    2 - Down
;    2 - Down
;=================================================================================
Int Function Round(Float afValue, Int iMult = 10, Int iMode = 0)
Int Function Round(Float afValue, Int iMult = 10, Int iMode = 0)
     If iMode == 1 ; Round Up
     If iMode == 1 ; Round Up
Line 122: Line 111:
         Return Math.Floor((afValue * iMult) + 0.5) / iMult
         Return Math.Floor((afValue * iMult) + 0.5) / iMult
     EndIf
     EndIf
EndFunction
;---------------------------------------------------------------------------------[Bit Manipulation]
; Bits are range of 1, 30
;                      1............................30
;                      000000000000000000000000000000
;
; i = Bit_Set(0,2) = 010000000000000000000000000000
; i = Bit_Set(i,4) = 010100000000000000000000000000
; i = Bit_Set(i,1) = 110100000000000000000000000000
; i = Bit_Set(i,30) = 110100000000000000000000000001
; i = Bit_Xor(i,30) = 110100000000000000000000000000
; i = Bit_Clear(i,2) = 101111111111111111111111111111
; i = Bit_Clear(i,30) = 101111111111111111111111111110
; i = Bit_ClearFrom(i,15) = 101111111111110000000000000000
; i = Bit_Xor(i,30) = 101111111111110000000000000001
; i = Bit_ClearFrom(i,4) = 101000000000000000000000000000
; i = Bit_Set(i,5) = 101010000000000000000000000000
Int Function Bit_MakeByte(Int aiIndex = 1)
aiIndex = ClampInt(aiIndex, 1, 30)
Int iPos = aiIndex % 30
return Math.LeftShift(1, iPos)
EndFunction
Int Function Bit_Set(Int aiValue, Int aiIndex = 1)
Return Math.LogicalOr(aiValue,Bit_MakeByte(aiIndex))
EndFunction
Int Function Bit_Xor(Int aiValue, Int aiIndex = 1)
Return Math.LogicalXor(aiValue,Bit_MakeByte(aiIndex))
EndFunction
Int Function Bit_SetBool(Int aiValue, Int aiIndex = 1, Bool abValue)
If abValue
Bit_Set(aiValue,aiIndex)
Else
Bit_Clear(aiValue,aiIndex)
EndIf
EndFunction
Bool Function Bit_Get(Int aiValue, Int aiIndex = 1)
Return Math.LogicalAnd(aiValue,Bit_MakeByte(aiIndex)) != 0
EndFunction
Int Function Bit_Clear(Int aiValue, Int aiIndex = 1)
Return Math.LogicalAnd(aiValue,Math.LogicalNot(Bit_MakeByte(aiIndex)))
EndFunction
Int Function Bit_ClearFrom(Int aiValue, Int aiIndex = 1)
aiIndex = ClampInt(aiIndex, 1, 30)
If aiIndex > 1 && aiIndex < 30
Int iPos = aiIndex
While (iPos <= 30)
aiValue = Bit_Clear(aiValue,iPos)
iPos += 1
EndWhile
Return aiValue
Else
Return 0
EndIf
EndFunction
EndFunction
</source>
</source>
Anonymous user

Navigation menu