Difference between revisions of "SM Event Node"

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1 byte removed ,  12:48, 3 April 2016
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imported>Ingenue
imported>SarthesArai
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*'''Random/Stacked''': Select one. A Random node will process all its child nodes randomly, while a Stacked node will process all its child nodes from top to bottom.
*'''Random/Stacked''': Select one. A Random node will process all its child nodes randomly, while a Stacked node will process all its child nodes from top to bottom.
*'''Do all before repeating''': Check and the Story Manager will attempt to start each quest in the node before attempting to starting a quest that has already run.  
*'''Do all before repeating''': Check and the Story Manager will attempt to start each quest in the node before attempting to starting a quest that has already run.  
*'''Shares Event''': Check and the Story Manager will continue to process the event after this node is processed. This allows you to run through multiple quest nodes from a single event. If the Story Manager every processes an event NOT marked as "Shares Event", the event will be consumed and the Story Manager will stop as soon as it finishes with that node.
*'''Shares Event''': Check and the Story Manager will continue to process the event after this node is processed. This allows you to run through multiple quest nodes from a single event. If the Story Manager ever processes an event NOT marked as "Shares Event", the event will be consumed and the Story Manager will stop as soon as it finishes with that node.
*'''Warn if no child quest started''': Produce a warning if the Story Manager processes this node but does NOT start a quest from it
*'''Warn if no child quest started''': Produce a warning if the Story Manager processes this node but does NOT start a quest from it
*'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this node (or any of its child nodes).
*'''Node Conditions''': Conditions for the Story Manager to check. If the conditions are not valid, the Story Manager will not process this node (or any of its child nodes).
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