SendAnimationEvent - Debug: Difference between revisions

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This bypasses the check on [[ObjectReference Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will most likely mess up the actor permanently as the internal actor data may no longer match their animation state.
This bypasses the check on [[ObjectReference Script|ObjectReference]] that prevents sending events to actors. If you use it to send an event to actors, you will most likely mess up the actor permanently as the internal actor data may no longer match their animation state.


SendAnimationEvent uses "Anim Events" under the Idle Manager, not the ID's.
SendAnimationEvent uses "Anim Events" under the Idle Manager, not the ID's. For example, to make an actor play the animation of attacking left, you must use "AttackStartLeftHand", not LeftHandAttack (it's ID).


== See Also ==
== See Also ==
*[[Debug Script]]
*[[Debug Script]]
*[[PlayAnimation - ObjectReference]]
*[[PlayAnimation - ObjectReference]]