Difference between revisions of "SetModelPath - ArmorAddon"
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Notes: added graphical glitch details.
imported>Loop not defined (→Notes) |
imported>Loop not defined (Notes: added graphical glitch details.) |
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*This is to set the nif file of the equipped model on an actor. Use [[SetModelPath - Armor]] to set the nif file of the armor as it appears on the ground. | *This is to set the nif file of the equipped model on an actor. Use [[SetModelPath - Armor]] to set the nif file of the armor as it appears on the ground. | ||
*Remember that this function sets string values for ''ArmorAddon'' objects, not for ''Armor'' objects. You can use [[GetNthArmorAddon - Armor|GetNthArmorAddon]] on Armor objects to quickly retrieve ArmorAddon objects, however. | *Remember that this function sets string values for ''ArmorAddon'' objects, not for ''Armor'' objects. You can use [[GetNthArmorAddon - Armor|GetNthArmorAddon]] on Armor objects to quickly retrieve ArmorAddon objects, however. | ||
*Graphical glitches can result if the target ArmorAddon and the source ArmorAddon do not use the same [[Biped Object]]s. | |||
**Example: Changing IronHelmetAA (Biped: 31 & 43) to use the model path from EbonyHelmetAA (Biped: 30) will result in a bald character wearing no helmet. | |||
== See Also == | == See Also == |