Difference between revisions of "SetPosition - ObjectReference"
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SetPosition - ObjectReference (edit)
Revision as of 22:15, 14 February 2012
, 22:15, 14 February 2012Added "see also" section items.
imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by 10.0.8.34) |
imported>Catwheezle (Added "see also" section items.) |
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StatueProperty.SetPosition(0.0, 0.0, 0.0) | StatueProperty.SetPosition(0.0, 0.0, 0.0) | ||
</source> | </source> | ||
== Notes== | |||
* SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player using [[PathToReference]]. | |||
== See Also == | == See Also == | ||
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*[[GetPositionY - ObjectReference]] | *[[GetPositionY - ObjectReference]] | ||
*[[GetPositionZ - ObjectReference]] | *[[GetPositionZ - ObjectReference]] | ||
*[[MoveToMyEditorLocation - ObjectReference]] | |||
*[[MoveToInteractionLocation - ObjectReference]] | |||
*[[PathToReference]] | |||
*[[SetPosition]] |