Difference between revisions of "SetPosition - ObjectReference"
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SetPosition - ObjectReference (edit)
Revision as of 21:04, 13 February 2016
, 21:04, 13 February 2016→Notes: setmotiontype problem
imported>Scrivener07 m (→See Also) |
imported>DavidJCobb (→Notes: setmotiontype problem) |
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== Notes== | == Notes== | ||
* SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using [[PathToReference_-_Actor|PathToReference]] or [[ForceGreet (Procedure)|ForceGreet]]. | * SetPosition() should be avoided for placing other actors in sight of the player, as they will suddenly appear in an unrealistic way. Instead, consider placing them nearby but out of sight, and making them approach the player themselves, using [[PathToReference_-_Actor|PathToReference]] or [[ForceGreet (Procedure)|ForceGreet]]. | ||
* All movement functions can cause [[SetMotionType - ObjectReference#Bugs|major issues]] when used on a reference that has had a [[SetMotionType - ObjectReference|motion type override]] applied. | |||
== See Also == | == See Also == |