Difference between revisions of "SetRestrained - Actor"

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120 bytes added ,  20:46, 21 January 2016
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imported>MoopusMaximus
imported>MoopusMaximus
Line 27: Line 27:
Prisoner.SetRestrained(false)
Prisoner.SetRestrained(false)
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== Notes ==
Restrained Actors can still be moved with functions that invoke movement, such as *KeepOffsetFromActor().


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]

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