Difference between revisions of "SetRestrained - Actor"
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imported>MoopusMaximus |
imported>MoopusMaximus |
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Line 27: | Line 27: | ||
Prisoner.SetRestrained(false) | Prisoner.SetRestrained(false) | ||
</source> | </source> | ||
== Notes == | |||
Restrained Actors can still be moved with functions that invoke movement, such as *KeepOffsetFromActor(). | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |