Difference between revisions of "Shader Particle Geometry"
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→Particle Texutre
imported>Scornett-Bot m (Script running global find and replace: Category:Object Classes for Category:Objects) |
imported>Keris |
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Particles will be initially rotated a random amount somewhere between zero and this value. This is useful for adding some variety to look of the particles. | Particles will be initially rotated a random amount somewhere between zero and this value. This is useful for adding some variety to look of the particles. | ||
==Particle | ==Particle Texture== | ||
Click "Edit" to choose a particle texture to use. | Click "Edit" to choose a particle texture to use. | ||
[[Category:WorldData]] | [[Category:WorldData]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |