Difference between revisions of "Shader Particle Geometry"

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No change in size ,  11:07, 23 May 2012
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imported>Scornett-Bot
m (Script running global find and replace: Category:Object Classes for Category:Objects)
 
imported>Keris
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Particles will be initially rotated a random amount somewhere between zero and this value.  This is useful for adding some variety to look of the particles.
Particles will be initially rotated a random amount somewhere between zero and this value.  This is useful for adding some variety to look of the particles.


==Particle Texutre==
==Particle Texture==
Click "Edit" to choose a particle texture to use.
Click "Edit" to choose a particle texture to use.


[[Category:WorldData]]
[[Category:WorldData]]
[[Category:Object Classes]]
[[Category:Object Classes]]
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