Difference between revisions of "ShowBarterMenu - Actor"
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imported>Henning m |
imported>VampireMonkey |
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</source> | </source> | ||
== Usage Example == | |||
Remember the Commissary terminals from Fallout New Vegas: Lonesome Road | |||
well i manage to figure out how to implement this into skyrim. | |||
Here's the script: | |||
<source lang="papyrus"> | |||
Scriptname YourScriptName extends ObjectReference | |||
Actor property ThisActor Auto | |||
;this is where you point it to the merchant actor you have already made. | |||
Function ShowBarterMenu() native | |||
event onActivate(objectReference activateRef) | |||
if activateRef == game.getPlayer() | |||
;if the activator is activated by the player. | |||
Thisactor.ShowBarterMenu() | |||
;then show this actors barter menu. | |||
EndIf | |||
EndEvent | |||
</source> | |||
This script has to be placed on an activator for it to work. | |||
i recommend to add in the "DweButtonScript" script along this one and then pick a sound, | |||
so when you activate it you get a sound along, like a beep or a evil laughter for example. | |||
VampireMonkey out. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |