Difference between revisions of "Soul Gem"
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Dialog information added
imported>Wreck m |
imported>Keris (Dialog information added) |
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Creating a magical item requires a soul gem. The larger the soul gem, the more magical energy is available. For weapons, this translates to the number of uses it has before it is depleted. For armor, it determines the magnitude of the enchantment. | Creating a magical item requires a soul gem. The larger the soul gem, the more magical energy is available. For weapons, this translates to the number of uses it has before it is depleted. For armor, it determines the magnitude of the enchantment. | ||
==Soul Gem Dialog== | |||
*'''ID:''' Object name | |||
*'''Name:''' Display name | |||
*'''Add Destruction Data:''' Unused. | |||
*'''Weight:''' How heavy the soul gem is | |||
*'''Value:''' Base value (in gold) the item is worth to vendors | |||
*'''Inventory image:''' Not Used | |||
*'''Message Icon:''' Not Used | |||
* '''Model:''' Filename for the 3D art (.NIF) used to display the item in the world. | |||
*'''Capacity:''' The maximum soul size that the gem can hold. | *'''Capacity:''' The maximum soul size that the gem can hold. | ||
*'''Soul:''' The size soul already in the gem. | *'''Soul:''' The size soul already in the gem. | ||
{|border="1" cellpadding="5" cellspacing="0 | {|border="1" cellpadding="5" cellspacing="0" | ||
|- | |- | ||
! style="background:#efefef;" colspan=1 | Soul | ! style="background:#efefef;" colspan=1 | Soul | ||
Line 32: | Line 41: | ||
|- | |- | ||
|} | |} | ||
*'''Linked To:''' | |||
*'''Can Hold NPC Soul:'''If checked, this the gem can hold an NPC's soul | |||
*'''Pickup Sound:''' Sound played when picked up | |||
*'''Putdown Sound:''' Sound played when dropped | |||
*'''Keywords:''' Assign any needed [[Keyword]] here | |||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Object Classes]] | [[Category:Object Classes]] |