Sound Marker: Difference between revisions

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No change in size ,  23 February 2012
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imported>Scornett
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imported>TheMagician
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[[Category:Audio]]
[[Category:Audio]]
[[Category:Object Classes]]
[[Category:Object Classes]]
Any sound that needs to be placed in the world (dragged from this list into the editor's Preview pane) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which Sound Descriptor (with all of its parameters) that the Sound Marker refers to.
Any sound that needs to be placed in the world (dragged from this list into the [[Render Window]]) or called in script must be set up as a Sound Marker. A Sound Marker merely consists of a unique ID and a drop-down list which defines which [[Sound Descriptor]] (with all of its parameters) that the Sound Marker refers to.
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