Difference between revisions of "TranslateTo - ObjectReference"

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→‎Collision boxes, bugs and other oddities: -- Added note regarding OnLoad event
imported>Threedee
(Removed this from the Console Category because this is not a console command.)
imported>Verteiron
m (→‎Collision boxes, bugs and other oddities: -- Added note regarding OnLoad event)
Line 57: Line 57:
* You can however translate an enabled activator when it has no 3D... meaning you can do it from ANYWHERE at any time - as long as it was enabled (and a slight wait or other function afterwards).
* You can however translate an enabled activator when it has no 3D... meaning you can do it from ANYWHERE at any time - as long as it was enabled (and a slight wait or other function afterwards).
* The function does not work on MiscItems (presumably for the same reason). [[SetPosition - ObjectReference]] works though.
* The function does not work on MiscItems (presumably for the same reason). [[SetPosition - ObjectReference]] works though.
* You cannot translate something that is disabled (or was just enabled). You will get a no3D error.
* You cannot translate something that is disabled (or was just enabled). You will get a no3D error. It may even be necessary to add a [[Wait - Utility]] statement or double-check the load status using [[Is3DLoaded - ObjectReference]] before translating an object after its OnLoad event is called.


== See Also ==
== See Also ==
Anonymous user

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