Difference between revisions of "Tree"
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**Leaf Amplitude and Leaf Frequency parameters relate to 2D parts of a mesh that have been converted to BSLeafAnimNodes and vertex painted. | **Leaf Amplitude and Leaf Frequency parameters relate to 2D parts of a mesh that have been converted to BSLeafAnimNodes and vertex painted. | ||
**Trunk Flexibility and Branch Flexibility control animation of 2D and 3D parts of a skinned mesh (converted to BSTreeNodes). The Trunk is the root bone and can only move along the x and y axes (to prevent the tree flopping up and down), whereas Branches are the secondary bones and can move in all directions. | **Trunk Flexibility and Branch Flexibility control animation of 2D and 3D parts of a skinned mesh (converted to BSTreeNodes). The Trunk is the root bone and can only move along the x and y axes (to prevent the tree flopping up and down), whereas Branches are the secondary bones and can move in all directions. | ||
* [[Weather#Wind Speed|Wind Speed]] is known to affect BSTreeNode animations, but may or may not also affect BSLeadAnimNodes. | |||
==See Also== | ==See Also== | ||
*[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Leaf animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).] | *[https://wiki.beyondskyrim.org/wiki/File:BSLeafAnim.png Leaf animation rigging tutorial by Mathy (Beyond Skyrim: Black Marsh 3D co-lead).] | ||
*[https://stepmodifications.org/wiki/Guide:Skyrim_Tree_Settings STEP guide: Skyrim Tree Settings] | |||
[[Category:WorldObjects]] | [[Category:WorldObjects]] |