Difference between revisions of "Variables and Properties"
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→From a non-owned fragment / other quest script
imported>Evernewjoy |
imported>Evernewjoy |
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You must have an object in the game for each script. | You must have an object in the game for each script. | ||
You need an instance of the script that has your variable that you want, in this case RamaJRMasterScript. | You need an instance of the script that has your variable that you want, in this case RamaJRMasterScript. | ||
A. Once you create the object, could be an activator of any kind or an actor, or anything really, attach the RamaJRMasterScript script. | A. Once you create the object, could be an activator of any kind or an actor, or anything really, attach the RamaJRMasterScript script. | ||
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'''Example uses: | '''Example uses: | ||
''' | ''' | ||
1. keeping track of a total of enemies killed, where each enemy has a death script to increment a value in a master script | 1. keeping track of a total of enemies killed, where each enemy has a death script to increment a value in a master script | ||
2. keeping track of number of switches activated, where each switch increments a master script variable | 2. keeping track of number of switches activated, where each switch increments a master script variable | ||
3. basically infinity different very important and wonderful things | 3. basically infinity different very important and wonderful things, hee hee! | ||
♥ | ♥ | ||
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PS: Infinite ♥ and thank you's to our friends at Bethesda for giving us such an awesome game as Skyrim and such an beautiful editor as the Creation Kit! | PS: Infinite ♥ and thank you's to our friends at Bethesda for giving us such an awesome game as Skyrim and such an beautiful editor as the Creation Kit! | ||
The Creation Kit is incredibly stable, robust, and a joy to use. | The Creation Kit is incredibly stable, robust, and a joy to use. | ||
Thank you! | Thank you! |