Difference between revisions of "Variables and Properties"
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→From a non-owned fragment / other quest script
imported>Evernewjoy |
imported>Evernewjoy |
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Need to write this... basic gist: You need to define a property in your script (and set it through the editor interface to be the other quest whose properties you want access to), then you can access that property's properties. In other words, your script has a property of the other quest; then you access that property's properties. | Need to write this... basic gist: You need to define a property in your script (and set it through the editor interface to be the other quest whose properties you want access to), then you can access that property's properties. In other words, your script has a property of the other quest; then you access that property's properties. | ||
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3. basically infinity different very important and wonderful things, hee hee! | 3. basically infinity different very important and wonderful things, hee hee! | ||
Infinite ♥ and thank you's to our friends at Bethesda for giving us such an awesome game as Skyrim and such an beautiful editor as the Creation Kit! | |||
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Thank you! | Thank you! | ||
=Warnings= | =Warnings= |