Difference between revisions of "Введение в Papyrus"

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At its heart, Papyrus is object oriented in nature.  For an overview of what this means and the language at large, read on. Users with experience in an object oriented environment, simply perusing the [[:Category:Script Objects|Script Objects]] pages should give a pretty good sense of how things work.  
At its heart, Papyrus is object oriented in nature.  For an overview of what this means and the language at large, read on. Users with experience in an object oriented environment, simply perusing the [[:Category:Script Objects|Script Objects]] pages should give a pretty good sense of how things work.  


==What is a script?==
==Что такое скрипт?==
A papyrus script is essentially a plain text source document ('''.psc''' file) that you can use any text editor to write and [[Papyrus_Compiler_Reference|compile]] it into a form the game can understand ('''.pex''' file). To make changes after it is compiled, the raw .psc must be updated or replaced, re-compiled, replacing the outdated .pex.
A papyrus script is essentially a plain text source document ('''.psc''' file) that you can use any text editor to write and [[Papyrus_Compiler_Reference|compile]] it into a form the game can understand ('''.pex''' file). To make changes after it is compiled, the raw .psc must be updated or replaced, re-compiled, replacing the outdated .pex.


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