Difference between revisions of "Введение в Papyrus"

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A papyrus script is essentially a plain text source document ('''.psc''' file) that you can use any text editor to write and [[Papyrus_Compiler_Reference|compile]] it into a form the game can understand ('''.pex''' file). To make changes after it is compiled, the raw .psc must be updated or replaced, re-compiled, replacing the outdated .pex.
A papyrus script is essentially a plain text source document ('''.psc''' file) that you can use any text editor to write and [[Papyrus_Compiler_Reference|compile]] it into a form the game can understand ('''.pex''' file). To make changes after it is compiled, the raw .psc must be updated or replaced, re-compiled, replacing the outdated .pex.


=What's in a Papyrus script?=
=Что входит в скрипт Papyrus?=
The language of papyrus can be broken down into a handful of concepts: '''[[:Category:Script_Objects|Objects]], [[Function Reference|Functions]], [[Events]], [[Variables and Properties]].''' The '''[[Script_File_Structure|Script File Structure]]''' page provides information and examples of these concepts.  
Язык Papyrus можно разбить на несколько понятий: '''[[:Category:Объекты сткрипта|объекты]], [[Справочник функций|функции]], [[события]], [[переменные и свойства]].''' '''[[Script_File_Structure|Script File Structure]]''' page provides information and examples of these concepts.  


Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile.
Each script is defined to be a type of '''[[:Category:Script_Objects|Object]]''', such as a “[[Quest]]”, a “[[Reference]],” an “[[Actor]],” or a “[[Book]].” For the most part, these script objects correlate exactly to the objects found in the editor's masterfile.
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