Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"
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Talk:Bethesda Tutorial Customizing Weapons & Armor (edit)
Revision as of 06:59, 8 February 2012
, 06:59, 8 February 2012→Recipe Categories: new section
imported>Cipscis |
imported>Bluedanieru (→Recipe Categories: new section) |
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::: Yes, it would, but you could name it something like "Iron and leather", and if you're skilled enough with the right stuff you could even make it look appropriate. | ::: Yes, it would, but you could name it something like "Iron and leather", and if you're skilled enough with the right stuff you could even make it look appropriate. | ||
::: -- [[User:Cipscis|Cipscis]] 03:26, 8 February 2012 (EST) | ::: -- [[User:Cipscis|Cipscis]] 03:26, 8 February 2012 (EST) | ||
== Recipe Categories == | |||
This article doesn't explain how to get a craftable item into a particular category at the forge, which is to add the appropriate keyword. Perhaps it should? | |||
Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV). | |||
I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. |