Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"
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Talk:Bethesda Tutorial Customizing Weapons & Armor (edit)
Revision as of 08:42, 8 February 2012
, 08:42, 8 February 2012→Recipe Categories
imported>Chrisbburn |
imported>Bluedanieru |
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:: -- --[[User:Chrisbburn|Chrisbburn]] 07:29, 8 February 2012 (EST) ''Have tried with the Keywords for recipes for Silver Weapons but no effect. Silver Sword stays in Misc Category. | :: -- --[[User:Chrisbburn|Chrisbburn]] 07:29, 8 February 2012 (EST) ''Have tried with the Keywords for recipes for Silver Weapons but no effect. Silver Sword stays in Misc Category. | ||
'' | '' | ||
:::: What keyword maps to which category is (I think) hard-coded. If you change e.g. the WeapMaterialSilver keyword on the items in your recipe to WeapMaterialSteel they should show up in the steel category, but there's no way to change which category a keyword 'belongs to'. So for example you can add ArmorMaterialScaled to an item so it shows up in the steel category when crafting it, but you can't make ArmorMaterialScaled point to a different category. You also can't create a new keyword and point it to an arbitrary category (to say nothing of creating a brand-new category). I presume, since you can't normally craft those weapons, they never bothered to map WeapMaterialSilver to a category, and it just gets dumped into 'Misc'. --[[User:Bluedanieru|Bluedanieru]] 08:42, 8 February 2012 (EST) | |||
Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV). | Also, it seems from looking at the Skyrim.esp and what's available for editing in the CK, and SkyEdit for that matter, that there really is no way to modify recipe categories, nor create new ones. If that is the case, it should probably be noted somewhere so people don't waste their time trying to do something that one would think the editor should naturally do (especially since the GECK could do this for FO:NV). | ||
I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. | I'll leave this topic here for a while and if no one raises any objections or new information I intend to add both of these. --[[User:Bluedanieru|Bluedanieru]] 08:42, 8 February 2012 (EST) |