Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"
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Talk:Bethesda Tutorial Customizing Weapons & Armor (edit)
Revision as of 16:30, 21 February 2012
, 16:30, 21 February 2012→Import/export of .nif files: new section
imported>DarkruneDK |
imported>Electrosheep (→Import/export of .nif files: new section) |
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Thank you very much :-D It works almost perfectly that way. It would have been easier if it was possible to do it inside the creation kit though. Thank you again for your help --[[User:DarkruneDK|Regards, DarkruneDK]] 08:19, 9 February 2012 (EST) | Thank you very much :-D It works almost perfectly that way. It would have been easier if it was possible to do it inside the creation kit though. Thank you again for your help --[[User:DarkruneDK|Regards, DarkruneDK]] 08:19, 9 February 2012 (EST) | ||
== Import/export of .nif files == | |||
I've been wanting to add totally new 3D models of my own for a while now, but I haven't found any consolidated way to do it. I really think this would be an excellent addition to the wiki, if anyone would explain the procedure. So far, I've used Fallout Mod Manager to export nif files, and I have used Nifskope to view the untextured 3D model, but I haven't found a way to edit the file (using blender) and re-import it in a way that Skyrim likes. |