Difference between revisions of "Talk:Bethesda Tutorial Dialogue"
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→Finish dialogue doesnt open: new section
imported>DUc0N (→Can the default sounds be reused?: new section) |
imported>GKalian (→Finish dialogue doesnt open: new section) |
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If for example I want to reuse a generic "All right" sound for an NPC, is it possible to assign it to my own custom dialogue somehow? --[[User:DUc0N|dUc0N]] 19:36, 22 March 2012 (EDT) | If for example I want to reuse a generic "All right" sound for an NPC, is it possible to assign it to my own custom dialogue somehow? --[[User:DUc0N|dUc0N]] 19:36, 22 March 2012 (EDT) | ||
== Finish dialogue doesnt open == | |||
Just finished making the test quest. After getting the sword from enemy, I should give this sword to my NPC. And the dialogue doesnt start, nothing opening. | |||
Where the problem can be? | |||
p.s. pardon for my english. |