Difference between revisions of "Talk:Bethesda Tutorial Dialogue"

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imported>DUc0N
imported>GKalian
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If for example I want to reuse a generic "All right" sound for an NPC, is it possible to assign it to my own custom dialogue somehow? --[[User:DUc0N|dUc0N]] 19:36, 22 March 2012 (EDT)
If for example I want to reuse a generic "All right" sound for an NPC, is it possible to assign it to my own custom dialogue somehow? --[[User:DUc0N|dUc0N]] 19:36, 22 March 2012 (EDT)
== Finish dialogue doesnt open ==
Just finished making the test quest. After getting the sword from enemy, I should give this sword to my NPC. And the dialogue doesnt start, nothing opening.
Where the problem can be?
p.s. pardon for my english.
Anonymous user

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