Difference between revisions of "Talk:Bethesda Tutorial Dialogue"

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imported>Bw117
imported>Themaineman
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That Temp.wav file should be here. To get your own file to work, delete this Temp file, move your .wav file here, and rename it as Temp.wav. The Creation Kit doesn't know the difference, and if you now preview the file, it will be whatever your file was. Next, save the file (the Creation Kit hasn't linked the Temp.wav file with your mod until you do this). To create the appropriate lip files, follow the standard procedure of clicking your file (in the Edit Response window) checking "from wav", and licking generate lip file. From here I like to save again so the lip file also gets linked to your mod (just accept the overwrite warning). And there you have it! You can now use whatever file you want for conversations, thus implying you can record your files OUTSIDE of the low tech Creation Kit stuff that's given.
That Temp.wav file should be here. To get your own file to work, delete this Temp file, move your .wav file here, and rename it as Temp.wav. The Creation Kit doesn't know the difference, and if you now preview the file, it will be whatever your file was. Next, save the file (the Creation Kit hasn't linked the Temp.wav file with your mod until you do this). To create the appropriate lip files, follow the standard procedure of clicking your file (in the Edit Response window) checking "from wav", and licking generate lip file. From here I like to save again so the lip file also gets linked to your mod (just accept the overwrite warning). And there you have it! You can now use whatever file you want for conversations, thus implying you can record your files OUTSIDE of the low tech Creation Kit stuff that's given.
:--[[User:bw117|bw117]] 2:07, 28 May 2012 (EDT)
:--[[User:bw117|bw117]] 2:07, 28 May 2012 (EDT)
==Beware of Alias Issues!==
I was doing everything correctly according to the tutorial, and yet my dialogue wasn't working. I looked for hours online at solutions involving microphone settings, recording silence, creating custom voice templates, and nothing solved my issue! My NPC just wouldn't initiate the dialogue window and just sat there spouting default "his" and "huhs". The issue actually had nothing to do with my dialogue, but with an alias issue. I had created aliases in which the actors were "initially disabled" in their actor settings, but the aliases weren't set to "allow disabled" in the quest alias settings. This must have caused a feedback loop that stopped my quest from functioning whatsoever, including dialogue! Set any initially disabled actors with aliases to "allow disabled" in your quest alias settings, and you should be good to go! Hope this helps!
Anonymous user

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