Difference between revisions of "Talk:Bethesda Tutorial Dialogue"

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imported>AleKahpwn
(Added another statement about dialogue not working)
imported>ThirteenOranges
Line 210: Line 210:
::I'm running into the same thing.  I don't know where to look for solutions.  One person above uninstalled, and reinstalled everything.  I'll give that a go.  Someone else said Aliasing, but I didn't play with any aliasing boxes, so I don't think that was it.  If anyone knows of a solution/fix from not following the tutorial quite right or something, would be appreciated!
::I'm running into the same thing.  I don't know where to look for solutions.  One person above uninstalled, and reinstalled everything.  I'll give that a go.  Someone else said Aliasing, but I didn't play with any aliasing boxes, so I don't think that was it.  If anyone knows of a solution/fix from not following the tutorial quite right or something, would be appreciated!
::--[[User:AleKahpwn|AleKahpwn]] ([[User talk:AleKahpwn|talk]]) 00:48, 21 August 2012 (EDT)
::--[[User:AleKahpwn|AleKahpwn]] ([[User talk:AleKahpwn|talk]]) 00:48, 21 August 2012 (EDT)
::I'm also seeing essentially the same issue. Not this specific tutorial. I've done a number of mods with dialogue that functions, but in my most recent attempts, no dialogue I create actually works. I've recreated quests, done about 5 or 6 different quest objects, tried as many different conditions/settings as I can think of, and I can't get even the most basic of conversations working. Perhaps an issue with one of the recent patches? 1.7 maybe? I've tried pointing to voice types, specific actors (unique and standard). I've tried a number of very different packages on the characters, different races, different relationships. Not a bit of difference.
::--[[User:ThirteenOranges|ThirteenOranges]] ([[User talk:ThirteenOranges|talk]]) 18:42, 28 August 2012 (EDT)

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