Difference between revisions of "Talk:Cast - Spell"

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450 bytes added ,  07:28, 3 March 2012
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imported>Vapid
imported>Cscottydont
Line 2: Line 2:
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?).  Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.<br>
Magnitude of the spell will also benefit from skill level of the caster (maybe from active magic effects too?).  Tested with a destruction spell which had 10 magnitude in the ck, which did 15 damage coming from my 90 Destruction level character.<br>
[[User:Cscottydont|Cscottydont]] 06:03, 19 February 2012 (EST)
[[User:Cscottydont|Cscottydont]] 06:03, 19 February 2012 (EST)
:Spells that are script-Cast with the player as the akSource will benefit from perks relevant to the spell being cast.<br>
:e.g. If FireSpell is a 100 magnitude spell with MagicDamageFire as a keyword,<br>
:<source lang="papyrus">FireSpell.Cast(ObjectReference akSource, ObjectReference akTarget)</source>
:^ will do 150 damage to akTarget if akSource has both augmented flames perks.<br>
:[[User:Cscottydont|Cscottydont]] 07:28, 3 March 2012 (EST)
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