Difference between revisions of "Talk:Cast - Spell"

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354 bytes added ,  15:52, 29 January 2013
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imported>Cscottydont
imported>Cscottydont
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Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing isDualCasting checks on akSource.  So any mod that makes use of the cast - spell function will conflict with any mod that utilizes the isDualCasting condition.  The same is true of the remotecast - spell function. <br>
Using this function will invalidate (cause it to return 0/false when it should return 1/true) any ongoing isDualCasting checks on akSource.  So any mod that makes use of the cast - spell function will conflict with any mod that utilizes the isDualCasting condition.  The same is true of [[RemoteCast - Spell]]. <br>
'''Test Method'''<br>
#Created a scripted ability to periodically fire a test spell using the Cast function with the player as akSource.
#Continuously dual cast the Flames spell.
#Used console to check "player.isDualCasting" - returned 1.00 (true)
#Scripted ability fired the test spell.
#Used console to check "player.isDualCasting" - returned 0.00 (flase)
<br>
[[User:Cscottydont|Cscottydont]] ([[User talk:Cscottydont|talk]]) 2013-01-29T15:32:26 (EST)
[[User:Cscottydont|Cscottydont]] ([[User talk:Cscottydont|talk]]) 2013-01-29T15:32:26 (EST)
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