Difference between revisions of "Talk:Data file"

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294 bytes added ,  10:57, 23 April 2012
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imported>SFK363
imported>SFK363
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:Scripts aren't stored within masters or plugins. When compiled, they're stored in pex files in "C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts", or within an archive (bsa). The source files (psc) are stored in the Source folder, one level below the compiled scripts. Changing a script changes it for everything, so it's not recommended to actually change scripts that aren't yours, but instead to duplicate the existing script, give it a new name, and replace the original with your version in your master/plugin. -- [[User:Jumps-Down-Stairs|Jumps-Down-Stairs]] ([[User talk:Jumps-Down-Stairs|Speak]]) 07:57, 16 February 2012 (EST)
:Scripts aren't stored within masters or plugins. When compiled, they're stored in pex files in "C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts", or within an archive (bsa). The source files (psc) are stored in the Source folder, one level below the compiled scripts. Changing a script changes it for everything, so it's not recommended to actually change scripts that aren't yours, but instead to duplicate the existing script, give it a new name, and replace the original with your version in your master/plugin. -- [[User:Jumps-Down-Stairs|Jumps-Down-Stairs]] ([[User talk:Jumps-Down-Stairs|Speak]]) 07:57, 16 February 2012 (EST)
::I don't really understand "replace the original with your version in your master/plugin". I also deleted the script but that didn't restore a quest to original, do you know how to restore to the original? And is there any way to "disable" scripts, without having to delete/move/rename them?


== Changed master files ==
== Changed master files ==
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