Difference between revisions of "Talk:Dissecting the Scripts for Weapon Racks"
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Talk:Dissecting the Scripts for Weapon Racks (edit)
Revision as of 15:36, 29 January 2013
, 15:36, 29 January 2013→Erroneous assertion
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== Erroneous assertion == | == Erroneous assertion == | ||
'''It's written:''' « '' | '''It's written:''' « ''I'm not going to try and explain states here, but '''it's redundant and has no utility if you only have a single state in a script'''.'' » | ||
'''That's plain wrong:''' a singleton state can be essential e.g. when monitoring things, while using RegisterForSingleUpdateGameTime for instance. One example which is quite self-explanatory: | '''That's plain wrong:''' a singleton state can be essential e.g. when monitoring things, while using RegisterForSingleUpdateGameTime for instance. One example which is quite self-explanatory: |