Difference between revisions of "Talk:Dissecting the Scripts for Weapon Racks"

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imported>HawkFest
imported>HawkFest
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'''It's written:''' « ''I'm not going to try and explain states here, but '''it's redundant and has no utility if you only have a single state in a script'''.'' »
'''It's written:''' « ''I'm not going to try and explain states here, but '''it's redundant and has no utility if you only have a single state in a script'''.'' »


'''That's plain wrong:''' a singleton state can be essential e.g. when monitoring things, while using RegisterForSingleUpdateGameTime for instance. One example which is quite self-explanatory:
Actually, a singleton state can be essential e.g. when monitoring things, while using RegisterForSingleUpdateGameTime for instance. One example which is quite self-explanatory:
<source lang="papyrus">
<source lang="papyrus">
Scriptname FactionDetectionScript extends ObjectReference   
Scriptname FactionDetectionScript extends ObjectReference   
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