Difference between revisions of "Talk:EffectShader"

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441 bytes added ,  23:53, 29 April 2015
imported>DavidJCobb
m (→‎Notes on membrane shaders' values: Forgot about emissives not being affected. I wonder what totally undocumented behaviors I'll find next! :D :D)
imported>DavidJCobb
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Man, it sure would be nice to know ''what'' we're blending. :\ [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-12T22:26:30 (EDT)
Man, it sure would be nice to know ''what'' we're blending. :\ [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-12T22:26:30 (EDT)
== Notes on particle shaders ==
Particles appear to be emitted from any NiNode in the Actor's 3D skeleton that has collision data of some kind attached. If a NiNode and its parent both have collision data, particles should be emitted along the line between these two nodes. NiNodes without collision are almost always ignored by the particle system. [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-04-30T00:53:37 (EDT)
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