Difference between revisions of "Talk:Enable - ObjectReference"

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imported>HawkFest
imported>HawkFest
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Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If Aggressor == Game.GetPlayer()
If Aggressor == Game.GetPlayer()
If LightBulbRef.IsDisabled() ;enabling an already enabled light disables it
If LightBulbRef.IsDisabled() ;enabling an already enabled light disables it.
LightBulbRef.Enable()
LightBulbRef.Enable() ;if you provide a parameter it will never get enabled.
Else
Else
LightBulbRef.Disable()
LightBulbRef.Disable()
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