Difference between revisions of "Talk:Enable - ObjectReference"
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imported>HawkFest |
imported>HawkFest |
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Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) | Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) | ||
If Aggressor == Game.GetPlayer() | If Aggressor == Game.GetPlayer() | ||
If LightBulbRef.IsDisabled() | If LightBulbRef.IsDisabled() ;enabling an already enabled light disables it, thus we verify its state | ||
; as the conditional value instead of using a local boolean variable. | ; as the conditional value instead of using a local boolean variable. | ||
LightBulbRef.Enable() ;if you provide a parameter it will never get enabled. | LightBulbRef.Enable() ;if you provide a parameter it will never get enabled. |