Difference between revisions of "Talk:Enable - ObjectReference"

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imported>HawkFest
imported>HawkFest
Line 67: Line 67:
Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
Event OnHit(ObjectReference Aggressor, Form Source, Projectile AkProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
If Aggressor == Game.GetPlayer()
If Aggressor == Game.GetPlayer()
LightBulbRef.Enable()
LightBulbRef.Enable() ;if you put a fade parameter in-between parenthesis it will never get enabled.
EndIf
EndIf
EndEvent
EndEvent
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