Difference between revisions of "Talk:Floating Grass Fix"

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332 bytes added ,  20:28, 14 January 2013
imported>Shorya
imported>Shorya
 
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It seems the console command does something your load doors don't already do, but probably should. Console commands shouldn't be needed to properly enter/exit areas. Not that I'm not already doing some things in my mod that are outrageous in the world of Skyrim, but the console on both sides of a door every time you use it? That's a line the width of a good-sized road that utterly breaks immersion.
It seems the console command does something your load doors don't already do, but probably should. Console commands shouldn't be needed to properly enter/exit areas. Not that I'm not already doing some things in my mod that are outrageous in the world of Skyrim, but the console on both sides of a door every time you use it? That's a line the width of a good-sized road that utterly breaks immersion.
I'm considering working on a script attached to an invisible plane you can walk through on either side of the door that toggles grass on and off so you don't have to do this every single time you walk through a door. Just debugging my mod I'm becoming aware of just how monumental a pain in the ass this workaround is going to be.


P.S. Thanks for all the hard work you've already given to us. You have created something awesome. Looking forward to Dragonborn on the PC!
P.S. Thanks for all the hard work you've already given to us. You have created something awesome. Looking forward to Dragonborn on the PC!
Anonymous user

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