Difference between revisions of "Talk:Function for Time of Day"
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Talk:Function for Time of Day (edit)
Revision as of 02:29, 23 February 2012
, 02:29, 23 February 2012You win this time, Cipscis
imported>Daemonjax m (EDIT: Ok, testing ingame.) |
imported>Daemonjax m (You win this time, Cipscis) |
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True, it's an educated guess. Floor() functions (and to a certain extent entire Math libraries) are notoriously slow in all languages, because they have to return correctly in all circumstances. The int cast will work in this case, because: 1) the number of game days passed should never exceed to max value of an integer, and 2) The number of game days passed will always be a positive number. | True, it's an educated guess. Floor() functions (and to a certain extent entire Math libraries) are notoriously slow in all languages, because they have to return correctly in all circumstances. The int cast will work in this case, because: 1) the number of game days passed should never exceed to max value of an integer, and 2) The number of game days passed will always be a positive number. | ||
EDIT: | EDIT: There doesn't seem to be any way to really test this ingame. I get strange and inconsistent results for measuring the passage of small amounts of time, and I think it's because of the game's implementation of floating point numbers. | ||
So, I'll change the main page back in light of no evidence to prove my case :D | |||
You win this time, Cipscis!!! <shakes fist in the air> haha | |||
-- [[User:Daemonjax|Daemonjax]] | -- [[User:Daemonjax|Daemonjax]] |