Difference between revisions of "Talk:GetItemHealthPercent - ObjectReference"
Jump to navigation
Jump to search
m
Talk:GetItemHealthPercent - ObjectReference (edit)
Revision as of 11:50, 2 December 2017
, 11:50, 2 December 2017→Obtaining the tempering level multiplier
imported>Rasikko |
imported>Rasikko |
||
Line 2: | Line 2: | ||
These multipliers mainly effect the gold value of the object. | These multipliers mainly effect the gold value of the object. | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Float GetTemperingLevelMultiplier(ObjectReference akRef) | Float Function GetTemperingLevelMultiplier(ObjectReference akRef) | ||
; returns the multiplier associated with the tempering level. | ; returns the multiplier associated with the tempering level. | ||
Float TemperingLevel = akRef.GetItemHealthPercent() | Float TemperingLevel = akRef.GetItemHealthPercent() |