Difference between revisions of "Talk:GetPositionX - ObjectReference"
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Talk:GetPositionX - ObjectReference (edit)
Revision as of 08:09, 11 October 2017
, 08:09, 11 October 2017no edit summary
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If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. | If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. | ||
[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]])[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-06T11:57:52 (EDT) | [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]])[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-06T11:57:52 (EDT) | ||
: When going past the origin cell(0,0), negative coordinates in the editor do not match the coordinates given by objects X and Y values. (-11, -2, is -10, -1). Example: X: -44675.6289 and Y: -5729.0830 for this object, when converted into coordinates(X / 4096, and Y/4096), are 10.9 and 1.3, even though the object is located in cell -11,-2 in the editor. This may be just a mishap the Cell View window when the coordinates were codded in. When on the positive side of the game's coordinate plane, the X and Y conversions match their respect coordinates seen in the editor. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-11T09:06:01 (EDT) | : When going past the origin cell(0,0), negative coordinates in the editor do not match the coordinates given by objects X and Y values. (-11, -2, is -10, -1). Example: X: -44675.6289 and Y: -5729.0830 for this object, when converted into coordinates(X / 4096, and Y/4096), are 10.9 and 1.3, even though the object is located in cell -11,-2 in the editor. This may be just a mishap the Cell View window when the coordinates were codded in. When on the positive side of the game's coordinate plane, the X and Y conversions(positive Y) match their respect coordinates seen in the editor. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-11T09:06:01 (EDT) |