Difference between revisions of "Talk:Idle Markers"

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385 bytes added ,  20:06, 6 June 2015
→‎Previewing: new section
imported>Kiriwar
imported>DavidJCobb
(→‎Previewing: new section)
 
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Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--[[User:Kiriwar|Kiriwar]] ([[User talk:Kiriwar|talk]]) 2014-06-08T03:24:02 (EDT)
Idle Timer Setting: to what measure of time is this used in? Between two idles I set "2" for this and another test was set for "20," and I can't tell when this is being utilized. I'm going on a wild guess to say "seconds," though through testing in game and changing numbers, I can't say for sure.--[[User:Kiriwar|Kiriwar]] ([[User talk:Kiriwar|talk]]) 2014-06-08T03:24:02 (EDT)
== Previewing ==
When adding animations to an IdleMarker form, there is a preview pane that lets you select an actor. Ostensibly, it's meant to let you see how the actor looks when performing the animation; however, it doesn't seem to work. Does anyone know if there's a way to get it working? [[User:DavidJCobb|DavidJCobb]] ([[User talk:DavidJCobb|talk]]) 2015-06-06T21:06:04 (EDT)
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