Difference between revisions of "Talk:IsSneaking - Actor"
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imported>MaboroshiDaikon |
imported>MaboroshiDaikon |
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Replacing IsSneaking() with IsWeaponDrawn() works. | Replacing IsSneaking() with IsWeaponDrawn() works. | ||
:UPDATE- In case things weren't weird enough... this works just fine: | :UPDATE- In case things weren't weird enough... this works just fine: EDIT- NOT! | ||
<source lang="papyrus">Scriptname PlayerHorseScript extends ReferenceAlias | <source lang="papyrus">Scriptname PlayerHorseScript extends ReferenceAlias | ||
bool IsPlayerSneaking | bool IsPlayerSneaking | ||
Event OnActivate(ObjectReference akActionRef) | Event OnActivate(ObjectReference akActionRef) | ||
Line 128: | Line 112: | ||
EndIf | EndIf | ||
EndEvent | EndEvent</source> | ||
Okay, if you activate the horse just as the player's feet touch the ground (and the player had been sneaking when mounting previously), it will work. Wait a second and no dice. Not sure what's going on here... |