Difference between revisions of "Talk:IsSneaking - Actor"

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26 bytes added ,  14:24, 12 February 2012
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imported>MaboroshiDaikon
imported>MaboroshiDaikon
 
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: -- [[User:Cipscis|Cipscis]] 23:11, 10 February 2012 (EST)
: -- [[User:Cipscis|Cipscis]] 23:11, 10 February 2012 (EST)


:I was originally using just as you did, but when that didn't work, I switched to the comparison with 1.   
:I was originally doing the comparison just as you did, but when that didn't work, I switched to the comparison with 1.   


:I deleted a bunch of code and comments as I've figured out what the issue is.  In short, when activating a horse in sneak mode, the game takes the player out of sneak mode to mount the horse before the OnActivate block on the horse can run.  Using a BlockActivation(true) on the horse ahead of time will allow you to properly check the OnSneak condition of the player.  Afterwards, you can unlock the activation and activate the horse with the player actor to get the player to mount the horse if that is the desired effect.  Not sure why the same doesn't apply for IsWeaponDrawn.
:I deleted a bunch of code and comments as I've figured out what the issue is.  In short, when activating a horse in sneak mode, the game takes the player out of sneak mode to mount the horse before the OnActivate block on the horse can run.  Using a BlockActivation(true) on the horse ahead of time will allow you to properly check the OnSneak condition of the player.  Afterwards, you can unblock the activation and activate the horse with the player actor reference to get the player to mount the horse if that is the desired effect.  Not sure why the same doesn't apply for IsWeaponDrawn.


: -- [[User:MaboroshiDaikon|MaboroshiDaikon]] 13:21, 12 February 2012 (CST)
: -- [[User:MaboroshiDaikon|MaboroshiDaikon]] 13:21, 12 February 2012 (CST)

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